Friday, June 16, 2017

Flash Point: Fire Rescue

Flash Point by Indie Boards & Cards is for 2 to 6 players, ages 10 and up, averaging about 45 minutes long. It first attracted me because it's for more than 4 players (there just aren't enough of those) and is completely cooperative. The premise of the game is that you are a group of firefighters trying to save all the people and animals stuck inside a burning building. In order to do this, you have to knock down some walls (but not too many) put out some fires (but not all) and keep explosions from happening (in theory, anyway). In addition to the basic game, there is an advanced game which adds character cards, more rules and pieces, even a more complex game-board. There were more differences between the basic and advanced game than I have ever seen a board game attempt, actually. Both levels of the game are really fun though.

TGN scale:

Story - 3
There is a fun premise and story here. It's interesting, but it isn't very complex. You can get the entire story from the box,and it isn't particularly far out there.  It may not be a traditionally nerdy premise, but on the other hand, I think everyone has imagined themselves a firefighter at one time or another, right?






Immersive - 7
This game does a pretty good job making you feel like you are actually trying to keep back a fire. The advanced game draws you into the story even more because of all the different characters, the explosions, and the hot-spots and everything. The fire feels alive (minus the heat), and it very hard to defeat.

Learning Curve - 5
The basic game isn't all that complex, but it does have some specifics that can be difficult to remember. The instructions are 12 pages long, and the game includes a card for each player that reminds them of which actions can be performed (a tell-tale sign of a nerdy game). Also, the strategy is not always easy, though it is similar to other co-op games. The advanced game is higher learning curve than the basic game, but 5 is probably the average between the two.

Time - 5
I have found the predicted 45 minutes to an hour to be pretty accurate once you get the hang of it. Not an overly quick game, but not as long as most other more nerdy games either.







Final TGN score: 5
On a scale from Chutes & Ladders to Dungeons & Dragons, Flash Point Fire Rescue falls somewhere in the middle as far as nerdiness. So it's around the same level (maybe slightly lower) as Forbidden Island, or Dominion, about what you would expect based on the art on the box, actually.

My biggest complaint with this game is probably the same thing that makes it interesting. I felt like the game creator Kevin Lanzing couldn't decide whether to make this a family game or a game for gamers, so he just made it both. I can't really complain about it though. How can I complain about two games in one? I can play the basic game with my family, the advanced game with my friends, and be happy both times. Besides that, I found the game interesting, intense, playful, and flexible. Co-op games rule!

As always, I am not at all affiliated with this game or its makers, and am reviewing this game just because I'm a nerd, I've got time, and I want to, and for no other reason.

Tuesday, June 13, 2017

What a Geeky-Nerd You Are, Dork.

In case it wasn't clear, the nerdy board-gamer? That's me. I'm not afraid to call myself a nerd. Usually though, if I tell people that I'm interested in nerd culture, they either laugh at me behind their hands, or argue that I mean geek, not nerd. Well I mean nerd. So there. But since the whole purpose of this blog is to review board games for their nerdiness, let me see if I can bring you over to my side.

Okay, here's the thing: you realize that nerd and geek are both just insults for odd people, right? I do think that accurate definitions matter (I'm studying to be an editor, and word choice is a big deal to me) but I don't think these particular terms differ as much as we sometimes pretend. Geek, nerd: these are just terms for someone uncool. Yes, I know that nerd has more technological connotations, and geek can mean obsessive, but the differences are flexible. And for me, the term geek has become too cool lately. You can be a geek about things that everyone likes. You can be an ultimate Frisbee geek. Or a geek about Mad Men.

Well, my peeps are the ones that are pursuing what most people find strange. We are obsessing over things that may or may not hurt our social standing. We play tabletop and role-playing games which require us to use our imagination. We dress up as Klingons in broad daylight. We have proudly claimed this lack of coolness as a part of our identities. Considering all that, I don't thing we want the term we call ourselves to be cool. And, honestly, geek just doesn't quite do it for me. So I've chosen nerd. And since we're basically just stealing and proudly wearing the insults that were previously used against us, I think that is my prerogative. So there, dorks.

Table Top Games - the Nerdiness Scale

Okay. I've decided to start reviewing games in earnest now. No more puttering around. Up till now I've been an amateur: just another TableTop watching nerd. No longer. I am kicking my spectator judginess up a notch.

I judge board games on their level of nerdiness, I do. So rather than a review of how I feel about the games, I will rate each game from 1 to 10 on nerdiness, so I thought I'd explain the system first. 


Although I play a wide variety of tabletop games, I prefer the nerdy games best. (I know there are some of you are arguing with me that I mean geeky, not nerdy. Too bad, dorks. But you can go to my post on the subject here.) Anyway, the nerdier the game, the happier I am to play, though I'm sometimes hard pressed to find people to play with me. Every time I get together with new people, I'm always trying to decide how nerdy of a game they might be willing to play with me. Of course, I could go strait for more general games like Quirkle or a 2500, but what if they would have enjoyed Dominion and I missed the chance to play it with them because I underestimated their nerdiness!! 

In addition to knowing the nerdiness of my friends, I also have to calculate the nerdiness of my games. My task would be easier if every game was required to list how nerdy it is right on the box. But alas, they don’t. There is no official scale for nerdiness. Somebody needs to get on that, right? Am I the only one thinking this?? But who even has that kind of time? Or is boring enough to do it?

Well. Lucky you, I am just such a boring, free-time possessing gal. It was this or binge watch Fringe again. I name it (cuz I never do things halfway) the Tabletop Game Nerdiness Scale. TGN Scale for short. Now you can learn how to rate your games yourself! Aren't you excited?

The scale is made up of an average from ratings in 4 categories.

The first category is Story. The more complex or fantastic the story, the higher the rating in this category. 

Many games, such as Catchphrase and Bananagrams, have no world, theme, story or premise. These are all about the mechanisms of the game. Most party games fall into this category. Nobody starts the explanation of a game like Apples to Apples or Curses with, "OK, so we're all prisoners in a intergalactic military prison . . . ." Nobody tells you the story, because there isn't one. Most party games rate a 0 in this category. 


Of course, some board games have a theme or story, but not a nerdy one: such as Monopoly. We know in Monopoly that we are supposed to be bigwigs buying up properties, but not only is that a one sentence story without plot or characters (unless a shoe and an iron are characters) but the story doesn't affect gameplay all that much. In other words, the fantastic setting does affect its rating as well. 10's on this scale are usually sci-fi and fantasy. Elves, dungeons, space, super heroes, pirates: these are usually gonna be right at the top of this scale.

The second category is Immersive. This is slightly different from story because it tells how deep the game draws you in. Lots of games out there have complex stories, but the story doesn't actually mean very much once the game starts. if the theme and feel of the game is an important element of gameplay, it will be high on the immersive scale. 

Role playing games like Dungeons & Dragons are obviously going to be a 10 in Immersive, because they are almost entirely about the world, characters and story you create. Munchkin and its many expansions are pretty nerdy in Story (maybe a 7). But Munchkin keeps a certain distance once you start playing, and isn't Immersive into that world (maybe a 4). The more a game demands you get involved in the world, the higher it rates on the Immersive scale.

Learning Curve is the next category. Games that are hard to master rate high on this scale. 

You can often judge how high the game will rate in Learning Curve by the size of the instruction booklet. There are games out there with such complicated rules that it takes a novel size rule-book to explain them. The Mistborn Adventure game manual is larger than some of the Mistborn books. On the other hand, Games like Chutes and Ladders can be explained by a friend in less like ten seconds. Also, with games that rate a 10 in Learning Curve, you can expect to keep the rulebook handy every time you play. With 0 rated games, you lost the rules years ago and don't care.

Time is the next category. This one is easy because it is often written on the outside of the box. Even if it isn't (and the nerdiest sometimes aren't), knowing how long a game takes to play isn't difficult. Quick games rate lower than long ones in nerdiness. Which is partly why Monopoly and Clue rate about the same over all, even though the Setting and Immersive levels of clue are slightly nerdier than that of monopoly, because Monopoly takes so much longer to play on average. A couple of notes: 


  • many gamers like me play and enjoy games all over the scale, not just those that rate high. But while the good games that are low on the scale attract everyone, the nerdier games only attract a certain kind of people. 
  • Also, nerdy does not necessarily mean fun. There are some games out there that I personally don't rate very high on enjoyment, but that rate a 10 on nerdiness. Honestly, that doesn't happen often. But it does happen. 

So. Lets do an example most people are familiar with.

Risk


Story-wise, I would put it at 5. It is about world conquest, epic wars and battles, though there isn't really a story about it, there aren't really characters, backstories, or a plot. 
Immersive is 5. The story is mostly shallow but it does have some importance in the game play.
Learning Curve is about 7; the basic rules are fairly simple, the rule book isn't very long. But there is a lot of strategy involved, which takes many games to master. 
Time is about a 9, depending on who's playing. There isn't many games that take longer than Risk does, though some games like D&D take months to complete a single story line.

So that would make Risk about a 6.5 on the TGN scale. Meaning it is nerdy, but not exclusively so. It is a step or two above games like Ticket to Ride, but a few steps below more immersive games like Race for the Galaxy.

Wow. I'm impressed that anyone is still reading. That was long. But necessary. For the world.

King of Tokyo

King of Tokyo was my present to myself for my birthday. I played a friends copy first and it seemed like it could be fun for lots of d...